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Brian Elliott wrote:
> Hi all,
>
> I had a first-time fiddle with Wings-3D this afternoon to see what it's all
> about, and I exported the first object played with to a PoV-Ray mesh2 -
> using a bolt-on POV export plug-in.
>
> When the .pov file was loaded into PovRay exactly as written by the
> exporter, every mesh2 clause - ie. vertex_vectors, normal_vectors,
> face_indices, etc - was a long SINGLE line extending to somewhat over 3,000
> characters each.
You should notice a few things.
- POV-Ray does not care about the line endings, if the WinPOV editor has
trouble with them this is a completely different issue.
- you can of course easily add line endings anywhere a whitespace occurs
in the file without affecting POV-Ray's ability to interpret the script.
A 'sed "s? ?\n?g"' would for example replace every space with a newline.
Christoph
--
POV-Ray tutorials, include files, Sim-POV,
HCR-Edit and more: http://www.tu-bs.de/~y0013390/
Last updated 01 May. 2004 _____./\/^>_*_<^\/\.______
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